Documentation for this module may be created at Module:Color contrast/doc
- --
- -- This module implements
- -- {{Color contrast ratio}}
- -- {{Greater color contrast ratio}}
- -- {{ColorToLum}}
- -- {{RGBColorToLum}}
- --
- local p = {}
- local HTMLcolor = mw.loadData( 'Module:Color contrast/colors' )
- local function sRGB ( v )
- if (v <= 0.03928) then
- v = v / 12.92
- else
- v = math.pow((v+0.055)/1.055, 2.4)
- end
- return v
- end
- local function rgbdec2lum( R, G, B )
- if ( 0 <= R and R < 256 and 0 <= G and G < 256 and 0 <= B and B < 256 ) then
- return 0.2126 * sRGB(R/255) + 0.7152 * sRGB(G/255) + 0.0722 * sRGB(B/255)
- else
- return ''
- end
- end
- local function hsl2lum( h, s, l )
- if ( 0 <= h and h < 360 and 0 <= s and s <= 1 and 0 <= l and l <= 1 ) then
- local c = (1 - math.abs(2*l - 1))*s
- local x = c*(1 - math.abs( math.fmod(h/60, 2) - 1) )
- local m = l - c/2
- local r, g, b = m, m, m
- if( 0 <= h and h < 60 ) then
- r = r + c
- g = g + x
- elseif( 60 <= h and h < 120 ) then
- r = r + x
- g = g + c
- elseif( 120 <= h and h < 180 ) then
- g = g + c
- b = b + x
- elseif( 180 <= h and h < 240 ) then
- g = g + x
- b = b + c
- elseif( 240 <= h and h < 300 ) then
- r = r + x
- b = b + c
- elseif( 300 <= h and h < 360 ) then
- r = r + c
- b = b + x
- end
- return rgbdec2lum(255*r, 255*g, 255*b)
- else
- return ''
- end
- end
- local function color2lum( c )
- if (c == nil) then
- return ''
- end
- -- whitespace
- c = c:match( '^%s*(.-)[%s;]*$' )
- -- lowercase
- c = c:lower()
- -- first try to look it up
- local L = HTMLcolor[c]
- if (L ~= nil) then
- return L
- end
- -- convert from hsl
- if mw.ustring.match(c,'^hsl%([%s]*[0-9][0-9%.]*[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*%)$') then
- local h, s, l = mw.ustring.match(c,'^hsl%([%s]*([0-9][0-9%.]*)[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*%)$')
- return hsl2lum(tonumber(h), tonumber(s)/100, tonumber(l)/100)
- end
- -- convert from rgb
- if mw.ustring.match(c,'^rgb%([%s]*[0-9][0-9]*[%s]*,[%s]*[0-9][0-9]*[%s]*,[%s]*[0-9][0-9]*[%s]*%)$') then
- local R, G, B = mw.ustring.match(c,'^rgb%([%s]*([0-9][0-9]*)[%s]*,[%s]*([0-9][0-9]*)[%s]*,[%s]*([0-9][0-9]*)[%s]*%)$')
- return rgbdec2lum(tonumber(R), tonumber(G), tonumber(B))
- end
- -- convert from rgb percent
- if mw.ustring.match(c,'^rgb%([%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*,[%s]*[0-9][0-9%.]*%%[%s]*%)$') then
- local R, G, B = mw.ustring.match(c,'^rgb%([%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*,[%s]*([0-9][0-9%.]*)%%[%s]*%)$')
- return rgbdec2lum(255*tonumber(R)/100, 255*tonumber(G)/100, 255*tonumber(B)/100)
- end
- -- remove leading # (if there is one) and whitespace
- c = mw.ustring.match(c, '^[%s#]*([a-f0-9]*)[%s]*$')
- -- split into rgb
- local cs = mw.text.split(c or '', '')
- if( #cs == 6 ) then
- local R = 16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[2])
- local G = 16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[4])
- local B = 16*tonumber('0x' .. cs[5]) + tonumber('0x' .. cs[6])
- return rgbdec2lum(R, G, B)
- elseif ( #cs == 3 ) then
- local R = 16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[1])
- local G = 16*tonumber('0x' .. cs[2]) + tonumber('0x' .. cs[2])
- local B = 16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[3])
- return rgbdec2lum(R, G, B)
- end
- -- failure, return blank
- return ''
- end
- function p._greatercontrast(args)
- local bias = tonumber(args['bias'] or '0') or 0
- local v1 = color2lum(args[1] or '')
- local c2 = args[2] or '#FFFFFF'
- local v2 = color2lum(c2)
- local c3 = args[3] or '#000000'
- local v3 = color2lum(c3)
- local ratio1 = 0;
- local ratio2 = 0;
- if (type(v1) == 'number' and type(v2) == 'number') then
- ratio1 = (v2 + 0.05)/(v1 + 0.05)
- ratio1 = (ratio1 < 1) and 1/ratio1 or ratio1
- end
- if (type(v1) == 'number' and type(v3) == 'number') then
- ratio2 = (v3 + 0.05)/(v1 + 0.05)
- ratio2 = (ratio2 < 1) and 1/ratio2 or ratio2
- end
- return (ratio1 + bias > ratio2) and c2 or c3
- end
- function p._ratio(args)
- local v1 = color2lum(args[1])
- local v2 = color2lum(args[2])
- if (type(v1) == 'number' and type(v2) == 'number') then
- -- v1 should be the brighter of the two.
- if v2 > v1 then
- v1, v2 = v2, v1
- end
- return (v1 + 0.05)/(v2 + 0.05)
- else
- return args['error'] or '?'
- end
- end
- function p._styleratio(args)
- local style = (args[1] or ''):lower()
- local bg, fg = 'white', 'black'
- local lum_bg, lum_fg = 1, 0
- if args[2] then
- local lum = color2lum(args[2])
- if lum ~= '' then bg, lum_bg = args[2], lum end
- end
- if args[3] then
- local lum = color2lum(args[3])
- if lum ~= '' then fg, lum_fg = args[3], lum end
- end
- local slist = mw.text.split(style or '', ';')
- for k = 1,#slist do
- s = slist[k]
- local k,v = s:match( '^[%s]*([^:]-):([^:]-)[%s;]*$' )
- k = k or ''
- v = v or ''
- if (k:match('^[%s]*(background)[%s]*$') or k:match('^[%s]*(background%-color)[%s]*$')) then
- local lum = color2lum(v)
- if( lum ~= '' ) then bg, lum_bg = v, lum end
- elseif (k:match('^[%s]*(color)[%s]*$')) then
- local lum = color2lum(v)
- if( lum ~= '' ) then bg, lum_fg = v, lum end
- end
- end
- if lum_bg > lum_fg then
- return (lum_bg + 0.05)/(lum_fg + 0.05)
- else
- return (lum_fg + 0.05)/(lum_bg + 0.05)
- end
- end
- function p.lum(frame)
- return color2lum(frame.args[1] or frame:getParent().args[1])
- end
- function p.ratio(frame)
- local args = frame.args[1] and frame.args or frame:getParent().args
- return p._ratio(args)
- end
- function p.styleratio(frame)
- local args = frame.args[1] and frame.args or frame:getParent().args
- return p._styleratio(args)
- end
- function p.greatercontrast(frame)
- local args = frame.args[1] and frame.args or frame:getParent().args
- return p._greatercontrast(args)
- end
- return p